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Crossovers Abound! The International Computer Graphics and Interactive Techniques Community Descends in Tokyo for SIGGRAPH Asia 2018

• Keynotes by NASA’s David Oh, MIT’s Erik Demaine, and GROOVE X’s Kaname Hayashi Explore the Limits of Engineering and Design

• Featuring 93 exhibitors from 14 countries and regions

· SIGGRAPH Asia 2018

TOKYO, Japan, 26 November 2018 – The 11th edition of SIGGRAPH Asia aims to take computer graphics and interactive techniques into space and beyond this year. Themed, Crossover, SIGGRAPH Asia 2018, today announced the full lineup of its conference program. The annual conference and exhibition will take place from 4 – 7 December at the Tokyo International Forum, where 10,000 attendees from more than 60 countries are expected to attend.

"In a few short decades, the computer graphics and interactive techniques community has been exploring new frontiers of digital media and industries. The international teams at SIGGRAPH Asia 2018 will share their knowledge, crossover experiences and achievements to further inspire the next generation of the computer graphics community,” said Dr. Ken Anjyo, SIGGRAPH Asia 2018 Conference Chair.

"This year, we've also sought out keynote speakers, who are pioneers in their own fields beyond computer graphics, bringing interesting topics that are reflective of our conference theme "Crossover". We believe that the delegates will be very much excited to attend the future-minded conference.”

Close to 750 speakers will be presenting at the four-day conference. Notable panel and production sessions include: The boundaries of Space, Origami and Robots will be explored through the Keynotes:

Exploring Red Planets and Metal Worlds: How JPL turns Dreams into Reality by Dr. David Oh, Senior Systems Engineer and Engineering Technical Authority for “Psyche: Journey to a Metal World”

Computational Origami: From Science to Sculpture by Dr. Erik Demaine, Professor in Computer Science at Massachusetts Institute of Technology (MIT)

New Generation Household Robot’s Concept by Kaname Hayashi, Founder and CEO, GROOVE X (Inventor of the Robot “Pepper”)

Invited Sessions from the Featured Sessions and Computer Animation Festival – Panel and Production Talks, which spotlights major breakthroughs in the field of computer graphics and interactive techniques, include:

Featured Sessions – Beyond the Uncanny Valley: Creating Realistic Virtual Humans in the 21st Century with Christophe Hery, Senior Scientist, Pixar Animation Studios; Matt Aitken, Visual Effects Supervisor, Weta Digital Ltd; Prasert “Sun” Prasertvithyakarn, Senior Game Designer, Luminous Production; Erik Smitt, Director of Photography, Pixar Animation Studios and David Hanson, CEO and Founder of Hanson Robotics

Computer Animation Festival – Panel & Production Talks – The Making of Pixar’s Bao: A Production Panel with Domee Shi, Story Artist, Pixar Animation Studios; Ian Megibben, Director of Photography, Lighting, Pixar Animation Studios; Rona Liu, Artist, Pixar Animation Studios; Patrick Lin, Director of Photography – Camera, Pixar Animation Studios; Mara MacMahon, Character Technical Director, Pixar Animation Studios

Computer Animation Festival – Panel & Production Talks – Cinematography of Incredibles 2 - Function and Style with Erik Smitt, Director of Photography, Pixar Animation Studios

Featured Sessions – From Gollum to Thanos: Characters at Weta Digital by Matt Aitken, Visual Effects Supervisor, Weta Digital Ltd

Computer Animation Festival – Panel & Production Talks – Behind the scenes of Solo - A Star Wars Story with Nigel Sumner, Creative Director, ILM Singapore Atsushi Kojima, Lead Animator, ILM Singapore Cutting-Edge Technologies on the Exhibition Show-floor

A total of 93 exhibitors from 14 countries and regions will showcase the latest developments in hardware and software applications in Computer Graphics and Interactive Techniques on the exhibition show-floor.

Some of the key exhibiting companies and brands include: ASTRODESIGN, Inc., AWS Thinkbox, BANDAI NAMCO Studios Inc., BinaryVR, Inc., CLO Virtual Fashion Inc, CyberAgent, Inc., Dell Japan Inc., Digital Hollywood University, Dwango Media Village, EEZ Production Studios Co., Ltd., FORUM8 Co., Ltd., HUAWEI TECHNOLOGIES JAPAN K.K., IMAGICA GROUP, InstaLOD GmbH, NOITOM, teamLab, Too Corporation, Tsinghua University-Tencent Joint Laboratory, Unity Technologies Japan G.K., VFX-Japan Association, Visual Computing Center at KAUST, Xsens Technologies B.V., YGGDRAZIL Group Co., Ltd, Zero C Seven, Inc. and more.

Delegates who are looking for career opportunities can head to the Job Fair, held by Imagica Digitalscape and Kurihaku Navi, where the companies will present job offers from leading companies in computer graphics, film and game studios.

Key Exhibits at the Art Gallery 

The Art Gallery program is a specially curated exhibition that aims to engage, challenge and entertain the conference attendees via media works. Art pieces under the Crossover theme include, Candle TV (1975) by Nam June Paik, which is designed to represent two interrelated organisms in a communication system, and Mannbi (1981), a mask used in classical Japanese musical drama Noh, by Ayako Iwai.

Academic Sessions and Research Papers 

For academia and industry professionals, the Technical Papers program will feature the results of state-ofthe-art research on topics ranging from modeling and design to fabrication, from HDR imaging to novel displays, and physically based animation to capturing faces, bodies and hands and more. The Posters program is an interactive forum for innovative ideas that are not yet fully polished, it also showcases high-impact practical contributions, behind-the-scenes views of new commercial and artistic work and solutions that help solve challenging problems.

The Doctoral Consortium is a forum for Ph.D. students to meet and discuss their work with one another and with a panel of experienced SIGGRAPH Asia researchers in an informal and interactive setting. First-time Programs at SIGGRAPH Asia Three sessions make their debut at SIGGRAPH Asia 2018.

Real-Time Live!, deconstructs the most innovative interactive techniques on stage, while VR Theater, a part of the Computer Animation Festival program, will feature virtual reality narrative films in the newly established VR Theater.

Production Gallery (Artists Behind The Scenes Exhibition), also a part of the Computer Animation Festival, is one-of-a-kind exhibit that recognizes the art, processes, and physical materials used to create major studio projects. This gallery features artwork, props, special makeups and more from recent films, TVCM or game productions. This program will be jointly operated with Born Digital of Japan.

To register for SIGGRAPH Asia, and for more details, visit https://sa2018.siggraph.org/registration/. Attendees can select from full week, single-day, and exhibition-only options.

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About SIGGRAPH Asia 2018

The 11th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2018) will be held in Tokyo, Japan at the Tokyo International Forum from 4 – 7 December 2018. The annual event held in Asia attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. Page 4 of 4 The four-day conference will include a diverse range of juried programs, such as the Art Gallery, Computer Animation Festival, Courses, Emerging Technologies, Posters, Technical Briefs, Technical Papers and Virtual & Augmented Reality. A three-day exhibition held from 5 – 7 December 2018 will offer a business platform for industry players to market their innovative products and services to the computer graphics and interactive techniques professionals and enthusiasts from Asia and beyond.

For more information, please visit http://sa2018.siggraph.org. Find us on: Facebook, Twitter, Instagram and YouTube with the official event hashtag, #SIGGRAPHAsia.

About ACM SIGGRAPH

The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers, and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities. For more information, please visit www.siggraph.org.

About Koelnmesse

Koelnmesse Pte Ltd is one of the world's largest trade fair companies. Its more than 80 trade fairs and exhibitions have the broadest international scope in the industry, as 60 percent of the exhibitors and 40 percent of the visitors come from outside Germany. The Koelnmesse events include leading global trade fairs for 25 sectors, such as Imm Cologne, Anuga, IDS, INTERMOT, Interzum Cologne, Photokina, Gamescom, and the International Hardware Fair Cologne. Koelnmesse is ACM SIGGRAPH’s event organizer for the last 10 editions of SIGGRAPH Asia.

For more information, please visit www.koelnmesse.com.sg.

Media Contacts 

Hitoshi Kasai Head of Communications, SIGGRAPH Asia 2018

MIACIS Associates hitoshi.kasai@siggraph.org

Jamie Huang Marketing & Media Partnerships, SIGGRAPH Asia 2018 Koelnmesse Pte Ltd jamie.huang@siggraph.org